GTC 2021: Unity Adding NVIDIA DLSS Support to Their Game Engine with Implications for VR
Our friends at NVIDIA have made a series of major announcements at virtual GTC 2021 and today has real implications especially for VR. The first VR confirmed to use DLSS after it was added to the Unreal Engine 4 as a plugin, Into the Radius, shows strong performance gains. DLSS will pave the way for higher resolution headsets and even ray tracing for VR games.
Here is today’s press release:
GTC 2021 kicked off this week with a flurry of GPU news and announcements. Of interest to gamers, Unity will be natively supporting NVIDIA Deep Learning Super Sampling (DLSS) in their popular game engine.
Unity Developers Can Easily Add DLSS to Add to Their Games
Developers’ ability to level up their games with the same cutting-edge technologies found in the biggest blockbusters got a lot simpler. Unity developers will soon be able to add NVIDIA DLSS to their creations in just a few clicks. Before the end of 2021, NVIDIA DLSS will be natively supported for the High Definition Render Pipeline ( HDRP) in Unity 2021.2.
At GTC 2021, Light Brick Studio demonstrated how stunning Unity games can look when real-time ray tracing and DLSS are combined. Watch their full talk for free here. You can also check out our developer interview with Unity’s Mathieu Muller, senior product manager for high-end graphics here.
NVIDIA DLSS uses advanced AI rendering to produce image quality that’s comparable to native resolution–and sometimes even better–while only conventionally rendering a fraction of the pixels. With real-time ray tracing and NVIDIA DLSS, Unity developers will be able to create beautiful real-time ray traced worlds running at high frame rates and resolutions on NVIDIA RTX GPUs. DLSS also provides a substantial performance boost for traditional rasterized graphics.
This comes hot on the heels of the announcement that DLSS support has been added as a plug-in to Epic’s Unreal Engine.
Learn from Experts at GTC 2021 Gaming Sessions
Anyone interested in learning more about computer graphics should take a look at the gaming-centric sessions at GTC 2021 in the attached PDF. It is free to sign up and attend!
NVIDIA introduced several new Software Development Kits (SDKs) at this year’s GTC 2021 that help developers make better games, and save precious time and money. Highlights include RTX Direct Illumination, to add millions of dynamic lights to environments with ease, RTX Global Illumination, to calculate and add realistic bounced indirect lighting, and NVIDIA Omniverse, a RTX-accelerated simulation and collaboration platform for 3D content creators, currently in open beta.
You can find a complete rundown here.
- NVIDIA DLSS coming to Unity Engine on the NVIDIA Developer blog
- GeForce.com article on NVIDIA DLSS coming to Unity Engine:
- Developer interview with Unity’s Mathieu Muller, senior product manager for high-end graphics on YouTube
- Light Brick Studio’s GTC talk by Mikkel Fredborg (must register first)
- GTC Game Development topics page
- GTC 2021 Graphics SDK round up on NVIDIA Developer blog
- NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine on the NVIDIA Developer blog