Vampire: The Masquerade – Bloodlines 2 Announced at GDC, features real-time ray tracing and NVIDIA DLSS
Vampire: The Masquerade Bloodlines, one of our all-time favorite RPGs from 2004, is getting a long-awaited sequel which will feature real-time ray tracing and will also support DLSS. It is expected to launch on March 31, 2020. Here is the announcement from our friends at NVIDIA:
Paradox Interactive today at the Game Developers Conference in San Francisco revealed Vampire: The Masquerade – Bloodlines 2, a role-playing game (RPG) set in a Seattle faithfully reimagined in the World of Darkness. The game is currently in development and will launch in 2020.
Developed by Hardsuit Labs, Bloodlines 2 is the successor to the iconic RPG Vampire: The Masquerade – Bloodlines, featuring reactive storytelling, fast-paced melee combat, and intriguing characters with their own hidden motives. Players will become the ultimate vampire as they stalk the city streets for prey, manoeuvre complex political relationships, and balance their need for blood against their withering humanity.
NVIDIA GeForce RTX is the official graphics partner of Vampire: The Masquerade – Bloodlines 2 and we’re excited to work with Paradox and Hardsuit Labs on bringing real-time ray tracing and NVIDIA DLSS technology to the game.
GeForce.com story on Vampire: The Masquerade – Bloodlines 2:
Vampire: The Masquerade – Bloodlines 2 Website