Test Configuration

Test Configuration – Hardware

  • Intel Core i7-8700K (HyperThreading and Turbo boost are on to 4.8GHz for all cores; Coffee Lake DX11 CPU graphics).
  • ASRock Z390 Extreme 4 motherboard (Intel Z390 chipset, latest BIOS, PCIe 3.0/3.1 specification, CrossFire/SLI 8x+8x)
  • T-FORCE Vulcan Z 24000 DDR4 3000MHz CL16 (and overclocked) 2x32GB kit, supplied by Team Group
  • T-FORCE Night Hawk PC4 25600 3200MHz DDR4 CL16 2x8GB kit, supplied by Team Group
  • HyperX Predator PC4 26660 3333MHz DDR4 CL16 2x8GB Kit, supplied by Kingston
  • RTX 2060 SUPER Founders Edition 8GB, at stock FE clocks, on loan from NVIDIA
  • 1TB Team Group MP33 PCIe SSD
  • 1.92 TB San Disk enterprise class SSD
  • 2 TB Micron 1100 SSD
  • 500GB T-FORCE Vulcan SSD, supplied by Team Group
  • 500GB Delta Max RGB SSD, supplied by Team Group
  • EVGA 1000G 1000W gold power supply unit
  • Cooler Master 240mm CPU water cooler
  • EVGA DG-77, mid-tower case supplied by EVGA
  • Monoprice Crystal Pro 4K

Test Configuration – Software

  • Nvidia’s GeForce 445.87 WHQL drivers.  High Quality, prefer maximum performance, single display.
  • VSync is off in the control panel.
  • AA enabled as noted in games; all in-game settings are specified with 16xAF always applied.
  • Highest quality sound (stereo) used in all games.
  • Windows 10 64-bit Home edition.
  • Latest DirectX
  • All games are patched to their latest versions at time of publication.
  • MSI’s Afterburner, latest version.
  • OCAT, latest version
  • CPU-Z
  • MemTest64
  • Windows Memory Diagnostics
  • 3DMark Physics Test
  • SiSoft Sandra 2020
  • AIDA64
  • PCMark 8 (Creativity Suite)
  • PCMark 10 (Extended)
  • Real Bench
  • Cinebench R20
  • WPrime
  • Star Swarm Demo
  • Blender 282
  • Novabench
  • ImDisk Toolkit

PC Game suite 

  • World of Warcraft (PCMark 8)
  • Battlefield 3 (PCMark 8)
  • Anno 1800
  • Grand Theft Auto V
  • Civilization 6

Nvidia Control Panel settings:

We used MSI’s Afterburner to set the power and temp limits to their maximums.

The Texture Filtering has been set to High and Vertical Sync has been disabled.  Let’s head to our benching results.