GeForce 516.79 Hotfix Driver Performance Analysis – 20 games benchmarked using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 20 PC games using the latest GeForce 516.79 Game Ready Hotfix driver. We compare this GeForce Hotfix driver versus our previously recommended driver 516.40 with both cards, and we perform all tests on the same game version and the same OS build.

Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Our testing platform is a recent install of Windows 11 64-bit Pro Edition, an i9-12900K with stock clocks, an ASUS PRIME Z690-P D4 motherboard, and 32GB of T-FORCE XTREEM ARGB WHITE DDR4 3600MHz. The games tested, settings and hardware are identical except for the GPUs and the drivers we compare.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Benching Methodology

Test Configuration – Hardware

  • 12th Gen Intel Core i9-12900K (Hyper-Threading/Turbo boost on; stock settings)
  • ASUS PRIME Z690-P D4 motherboard (Intel Z690 chipset, v.1008 BIOS)
  • T-FORCE XTREEM ARGB WHITE 32GB DDR4 (2×16GB, dual-channel at 3600 MHz CL14 XMP), supplied by TeamGroup
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • 1 x Samsung 500GB SSD 960 EVO NVMe M.2
  • 2 x WD Blue 1TB SATA SSD
  • 1 x TeamGroup MP33 M.2 PCIe 1TB SSD
  • Corsair RM850x, 850W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28″ IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27″ IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p or (DL)DSR resolution.

Test Configuration – Software

  • NVIDIA GeForce 516.40 and 516.79 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); Shader Cache Size ‘Unlimited’ (globally); fixed refresh rate (globally).
  • We enable Resizable BAR (why?).
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 11 64-bit Pro edition, latest updates v21H2, High-performance power plan, HAGS off (why?), Game Mode, Game DVR & Game Bar features off, Control Flow Guard (CFG) off on a per-game basis, Hypervisor and Virtualization-based security are disabled.
  • We disable hidden Xbox’s Xvdd SCSI Miniport storage controller to work around a possible hitching/stuttering/freezing when testing non-Xbox games (source), except for testing MS/Xbox games.
  • We do not install GIGABYTE and ASUS tools.
  • Latest DirectX
  • All 20 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.2.3
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • We use DCH Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • We use CapFrameX for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • We always perform consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and evaluate the results and aggregated records in terms of percentages of gain/loss and set the following thresholds to consider a % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 20 PC Games, 4 Hybrid & 5 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • DirectX Raytracing feature test
  • Fire Strike Ultra
  • Port Royal
  • Time Spy Extreme

Non-Synthetic Tests

  • Basemark GPU
  • Boundary: Raytracing Benchmark
  • GPUScore: Relic of Life
  • Neon Noir (Benchmark)
  • UNIGINE Superposition

DX11 Games

  • Chernobylite (DX11)
  • Days Gone (DX11)
  • God of War (DX11)

DX12 Games

  • Assassin’s Creed Valhalla (DX12)
  • Borderlands 3 (DX12)
  • Call of Duty: Vanguard (DX12)
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12)
  • Forza Horizon 5 (DX12)
  • Ghostwire: Tokyo (DX12)
  • Hitman 3 (DX12)
  • Horizon Zero Dawn (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Shadow of the Tomb Raider (DX12)
  • Watch Dogs: Legion (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Wolfenstein: Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).
NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile basis via Manage 3D Settings > Program settings tab.

GeForce 516.79 Hotfix Driver

The GeForce Hotfix display driver version 516.79, based on the latest Game Ready 516.59 drivers, was released on July 14 to address the following driver issues:

    • [Apex Legends] Improves gameplay stability [3661210]
    • [Overwatch] Game may freeze on launching a match [3696921]
    • [Dungeons 3] Game will crash on startup [3691274]
    • [Red Dead Redemption 2] Performance improvement when using DLSS is lower compared to previous drivers [3700239]
    • [Destiny 2] Game may randomly freeze after launching the game or during gameplay. [3685638]
    • [Halo Infinite] Increased stability during gameplay [3603261]

Being based on the GeForce 516.59 Game Ready driver, it also brings support for F1 22, Loopmancer, Monster Hunter Rise: Sunbreak, and the GeForce GTX 1630 GPU.

Source: NVIDIA

The GeForce 516.79 Hotfix Driver Performance – Summary Charts with 20 Games

Below you can find the summary charts of our representative selection of 20 games plus 4 hybrid and 5 non-synthetic benchmarks. We chart our games’ driver performance progression from version 516.40 to 516.79 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Days Gone and Far Cry 6 tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%in bold and use purple for the significant improvements or orange font for regressions.

GeForce 516.79 Hotfix Driver Performance Charts

geforce 516.79 hotfix driver
Hybrid Benchmarks
geforce 516.79 hotfix driver
Non-Synthetic Benchmarks
geforce 516.79 hotfix driver
DirectX 11 Games – We tested Days Gone, Chernobylite, and God of War using BTR custom sequences.
geforce 516.79 hotfix driver
DirectX 12 Games – Built-in benchmarks (except Call of Duty: Vanguards and Ghostwire: Tokyo, tested using BTR custom sequences).
geforce 516.79 hotfix driver
Vulkan Games – Wolfenstein: Youngblood is tested using a built-in benchmark & DOOM Eternal is tested using a custom sequence.
geforce 516.79 hotfix driver
DirectX Raytracing Games – Built-in benchmarks (except Ghostwire: Tokyo, tested using BTR custom sequence).
geforce 516.79 hotfix driver
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on GeForce 516.79 Hotfix Driver Performance

From the charts, we see no significant differences in graphics performance between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

For the game benchmarks, all tested games show no significant differences when we move to 516.79 drivers from the 516.40 driver version using both GPUs.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 11 v21H2. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users update to the latest GeForce 516.79 Hotfix driver. Its raw performance and smoothness or frametimes consistency level are overall on par with our previously recommended driver 516.40 using both NVIDIA GPU architectures.

From a qualitative point of view, there are also important reasons that make it advisable to upgrade to version 516.79. These reasons include its higher level of driver bug fixes, the optimizations for the latest games, and support for GTX 1630 GPUs and the latest NVIDIA technologies.

Let’s Play!

***

Rodrigo González (aka “RodroG”) is an enthusiast gamer and tech reviewer interested especially in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

2 COMMENTS

    • We think worth upgrading to Hotfix 516.79 driver.

      Anyway, please, note the following PSA too:

      Note that 516.XX drivers are part of a new GeForce display driver branch/family (versions 515.xx to 520.xx), so if you decide to update, I recommend performing a clean installation of the new driver after using the DDU tool to uninstall your previously installed version.

      Having any Xbox Play Anywhere game installed, you may want to apply the following workaround to prevent a possible not driver-based source of intermittent hitching/stuttering/freezing when playing non-Xbox Play Anywhere games:

      ‘We disable hidden Xbox Xvdd SCSI Miniport storage controller to work around a possible hitching/stuttering/freezing when testing non-Xbox games (source), except for testing MS/Xbox games.’

      You need the Xbox app (updated to the latest version), a minimum of an Xbox Play Anywhere game installed on your system (needs to be run once time at least to generate the game’s settings/saves game files, reportedly stored in the Xvd drives), and the Microsoft Gaming Services app and associated processes/services running, to trigger the installation and creation of the hidden XVDD SCSI Miniport and Xvd disk drives, and hence, the possible occurrence of hitching issue due to the random and intermittent connection/disconnection of the Xvd disk drives when playing non-Xbox Play Anywhere games.

      This Microsoft/Xbox-based bug would have nothing to do with being the Xbox Game Bar enabled, disabled, installed, or uninstalled, and Hypervisor and Virtualization-based security enabled or disabled.

      We also recently noticed these hitches/stutters when the MS Gaming Services decides to enable, disable, or remove any (hidden) Xvd disk drives while playing non-Xbox Play Anywhere games.

      Finally, you will have to re-enable the Xvdd SCSI Miniport storage controller to be able to play your Xbox Play Anywhere games again by following the method described in the linked thread above (credits to Object01-[xboxvenue] user).

      I hope it helps. Regards! 🙂

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