GeForce 471.11 Driver Performance Analysis – 20 games benchmarked, including DOOM Eternal and LEGO® Builder’s Journey RTX ON using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 20 PC games including the RTX edition of DOOM Eternal and the Windows PC edition of LEGO® Builder’s Journey using the latest GeForce 471.11 Game Ready driver. We compare these drivers versus our previously recommended driver 466.77 using both cards, and we perform all tests on the same game version and the same OS build.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Our testing platform is a recent install of Windows 10 64-bit Pro Edition, an i9-9900K with stock clocks, a Gigabyte Z390 AORUS PRO motherboard, and 32GB of Kingston DDR4 3333MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.

aorus rtx 3080 master
Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Benching Methodology

Test Configuration – Hardware

  • Intel Core i9-9900K (Hyper-Threading/Turbo boost on; stock settings)
  • Gigabyte Z390 AORUS PRO motherboard (Intel Z390 chipset, v.F12l BIOS)
  • Kingston HyperX Predator 32GB DDR4 (2×16GB, dual-channel at 3333 MHz CL16)
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • Samsung 500GB SSD 960 EVO NVMe M.2
  • WD Blue 1TB SATA SSD
  • Corsair RM750x, 750W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28″ IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor (Fixed Refresh Rate On) when testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27″ IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor (Fixed Refresh Rate On) when testing games at 1440p resolution.

Test Configuration – Software

  • NVIDIA GeForce 466.77 and 471.11 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); fixed refresh rate (globally).
  • Resizable BAR off.
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 10 64-bit Pro edition, latest updates v21H1, High-performance power plan, HAGS off, Game Mode, Game DVR & Game Bar features off.
  • GIGABYTE and ASUS tools not installed.
  • Latest DirectX
  • All 20 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.1
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • Standard Game Ready drivers are used.
  • The display driver is installed.
  • The latest version of PhysX is installed.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • CapFrameX is used for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 20 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • Fire Strike Ultra
  • Time Spy Extreme
  • DirectX Raytracing feature test
  • Port Royal

Non-Synthetic Tests

  • Basemark GPU
  • UNIGINE Superposition
  • Neon Noir (Benchmark)
  • Boundary: Raytracing Benchmark

DX11 Games

  • Borderlands 3 (DX11)
  • Days Gone (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • Tom Clancy’s Ghost Ghost Recon Breakpoint (DX11)
  • Neon Noir (DX11; Loop Mode)

DX12 Games

  • Borderlands 3 (DX12)
  • Cyberpunk 2077 (DX12)
  • Horizon Zero Dawn (DX12)
  • LEGO® Builder’s Journey (DX12) – NEW
  • Metro Exodus (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)
  • Shadow of the Tomb Raider (DX12)
  • Godfall (DX12)
  • DIRT 5 (DX12)

Vulkan Games

  • DOOM Eternal (VK) – NEW
  • Strange Brigade (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Tom Clancy’s Ghost Recon Breakpoint (VK)
  • Wolfenstein Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).
NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile-basis via Manage 3D Settings > Program settings tab.

GeForce 471.11 Game Ready WHQL Drivers

This latest GeForce Game Ready 471.11 driver was released on Tuesday (06/22/21) primarily for the launch of today’s patch for DOOM Eternal, which adds ray-traced reflections and DLSS. It also brings support for LEGO® Builder’s Journey on Windows 10 systems which features ray-traced effects and DLSS, the latest DLSS update for Rust, F1 2021, and the NVIDIA Reflex in Escape from Tarkov.

This new driver adds support for 4 more monitors to the G-SYNC compatible list, bringing the total to 164 (AOC AG274US4R6B and AG254FWG8R4; ASUS VG28UQL1A; and LG 32GN650/32GN63T).

Source: PlayGround.ru

It also includes among others the following bug fixes:

    • [World of Warcraft: Shadowlands]: Random flicker may occur in certain locations in the game [3206341]
    • [Steam VR game]: Stuttering and lagging occur upon launching a game while any GPU hardware monitoring tool is running in the background. [3152190]
    • Display may flicker or lose signal when launching a game on an adaptive-sync VRR monitor in multi-monitor configuration when sharing the same display mode [3314055]

The download links for the latest GeForce 471.11 drivers can be found starting here. The release notes can be found here as a downloadable pdf fileHere are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for DOOM Eternal

This new Game Ready Driver provides support for the latest new titles and updates, including the latest patch for DOOM Eternal which introduces ray-trace reflections and NVIDIA DLSS technology. Additionally, this release also provides optimal support for LEGO Builder’s Journey which includes several ray-traced effects and performance-accelerating DLSS, the latest update for Rust which adds NVIDIA DLSS technology, F1 2021, and the new NVIDIA Reflex integration in Escape from Tarkov.

Source: NVIDIA

DOOM Eternal RTX Performance Notes

Our performance results of DOOM Eternal ray tracing on vs. off show an overall good optimization. We tested RT on and off without DLSS at 1440p resolution and Ultra Nightmare video quality settings and we saw an approximate 35% performance loss using RT on versus RT off. However, DLSS Quality brought an approximate 20% performance gain with RT enabled and we found the IQ implementation so good that Quality mode provided an image quality approximately equal to native.

The GeForce 471.11 Driver Performance Summary Charts with 20 Games

Below you can find the summary charts of our representative selection of 20 games and 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 466.77 to 471.11 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Borderlands 3Days Gone, and Far Cry New Dawn, tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%in bold and use purple or orange font for the significant improvements or regressions respectively.

GeForce 471.11 Driver Performance Charts

geforce 471.11 driver performance
Hybrid Benchmarks
geforce 471.11 driver performance
Non-Synthetic Benchmarks
geforce 471.11 driver benchmark
DirectX 11 Games – Built-in benchmarks (except Days Gone, tested using the BTR custom sequence).
geforce 471.11 driver performance
DirectX 12 Games – Built-in benchmarks (except Cyberpunk 2077 and LEGO® Builder’s Journey, both tested using the BTR custom sequences).
geforce 471.11 driver performance
Vulkan Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).
geforce 471.11 driver performance
DirectX Raytracing Games – Built-in benchmarks (except Cyberpunk 2077 and LEGO Builder’s Journey, both tested using the BTR custom sequences).
geforce 471.11 driver performance
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on GeForce 471.11 Driver Performance

From the charts, we see no significant differences in graphics performance between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

About the built-in game benchmarks, although most games show no significant differences when we move to 471.11 drivers from the 466.77 driver version using both GPUs, we see a significant performance improvement in Deus Ex: Mankind Divided (DX11 API mode) in terms of raw performance, and in Metro: Exodus (DX12, non-enhanced edition) in terms of frame time consistency.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 10 v21H1. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users to update to the latest GeForce 471.11 driver. Its raw performance and smoothness or frametimes consistency level are overall on par with our previously recommended driver 466.77 using both NVIDIA GPU architectures.

Our performance results of DOOM Eternal ray tracing on vs. off show an overall good optimization. We tested RT on and off without DLSS at 1440p resolution and Ultra Nightmare video quality settings and we saw an approximate 35% performance loss using RT on versus RT off. However, DLSS Quality brought an approximate 20% performance gain with RT enabled and we found the IQ implementation so good that Quality mode provided an image quality approximately equal to native.

From a qualitative point of view, there are important reasons that also make it advisable to upgrade to version 471.11. These reasons include its higher level of security and driver bug fixes, the optimizations for the latest AAA games, and support for the latest NVIDIA technologies.

Let’s Play!

***

Rodrigo González (aka ‘RodroG’) is an enthusiast gamer and tech reviewer interested especially in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

4 COMMENTS

  1. thank for your constant great review. For me is the most important reference.

    I still use 466.11 on my rtx 2060 super. Should i update to 471.11 ?

    thanks

    • Thank you! I’m glad to help. You can update without fear.

      I’d recommend a clean 471.11 driver installation by using DDU (Display Driver Uninstaller by Wagnardsoft) for uninstalling your current version (466.11) before installing the latest GeForce 471.11 Game Ready driver suite. It will prevent any potential driver issues due to dirty driver installations.

      Regards! 😀

  2. hi,
    what do you think about this issue ?

    “DPC latency is higher when color mode is set to 8-bit color compared to 10-bit color. [3316424]”.

    My monitor “HP 25X” support only 8-bit as i understand ….

    • Hi. This is a controversial and complex topic.

      NVIDIA acknowledged that DPC latency is higher in that scenario using their latest drivers, but is your particular DPC latency high enough to cause drop-outs in real-time audio or video streaming applications or stuttering in games?

      Ultimately, it will depend on the particular user’s case and system config. So, for some users and gamers, the higher DCP latency can cause significant issues, but not for others. Of course, a higher DPC latency due to a GPU driver version is always something not optimal and bad news and needs to be mitigated or fixed by the driver developer. Anyway, you can always apply the following temporal workaround suggested by NVIDIA and compare your performance results and experience:

      “DPC latency is higher when color mode is set to 8-bit color compared to 10-bit color. [3316424] -> To workaround, disable MPO using the registry key found in the FAQ below: https://nvidia.custhelp.com/app/answers/detail/a_id/5157/

      For example, using our ASUS 1440p 165Hz 8-bit monitor, we didn’t see a functional issue or significant negative performance impact due to this higher DPC latency. We also compared raw performance and frametime consistency with MPO off and on, and we didn’t find significant performance differences in games between both scenarios.

      I hope that answers your question and helps you.

      Regards.

Comments are closed.