Performance Summary Charts & Conclusion
Performance summary charts
Here are the summary charts of 26 games and 2 synthetic tests. The highest settings are always chosen; DX12 is picked above DX11 where available, and the settings are ultra or maxed. Specific settings are listed on the performance charts. The benches were run at 2560×1440, 3840×1440, and at 3840×2160.
All results, except for FireStrike and Time Spy, show average framerates and higher is always better. Minimum frame rates are shown next to the averages when they are available, but they are in italics and in a slightly smaller font. The TITAN X performance results are in the first column (in white) and GTX 1070 SLI results are shown in the second column (in black). The 3rd column shows the percentage difference between the two configurations – a “win” for the TITAN X is shown in white; a “win” for GTX 1070 SLI is shown in black.
The TITAN X and GTX 1070 SLI mostly trade blows in our 2013-2015 benchmarks and SLI scaling is not an issue until late 2015 when two more games join Batman as multi-GPU (mGPU) unfriendly. And unlike with our (Sad) State of CrossFire & SLI evaluation, this time we switched to the DX11 pathway when DX12 games refused to perform or scale well.
DX12 games appear to have more issues with SLI scaling or support with the only outlier being Ashes of the Singularity where DX12 is faster. Usually, DX11 is faster than DX12 for both the TITAN X and for GTX 1070 SLI. Under DX 12, Deus Ex Mankind Divided has no SLI support, and Rise of the Tomb Raider repeatedly locked up when we tried to run the DX12 benchmark on GTX 1070 SLI.
UPDATED 09/14/16. Check out Tech of Tomorrow‘s video using our benchmarks!
Let’s head for our conclusion.
This has been quite an enjoyable exploration for us in comparing the Pascal TITAN X against GTX 1070 SLI. It did extraordinarily well performance-wise considering that it is a single GPU versus two upper-midrange GPUs. And GTX 1070 SLI performed quite well, failing to scale at all in only 3 games once we fell back to the DX11 pathway when DX12 did not scale.
The TITAN X is certainly expensive but it stands alone as the world’s fastest gaming GPU. On top of that, it is a hybrid card well suited for Single Precision Compute and for scientific applications. But it is out of reach of most gamers at $1200. At $350 less expensive, GTX 1070 SLI provides a similar level of performance.
However, it is pretty clear that CrossFire or SLI scaling in the newest games, especially with DX12, are going to depend on the developers’ support for each game requiring a mGPU gamer to fall back to DX11. We also note that recent drivers may break multi-GPU scaling that once worked. Even a new game patch may affect multi-GPU game performance drastically.
The TITAN X is an ideal card for 4K and it may well be the first video card to be able to handle maxed out settings at that extreme resolution. It takes GTX 1070 SLI to be able to run games at a similar level of performance. Power usage and noise will both be higher with GTX 1070 SLI.
- If you want the fastest single-GPU video card available today, the TITAN X at $1200 is in a class completely by itself. If you play the very latest games on Day 1 and rarely revisit your games, the TITAN X may be your best choice.
- If you want TITAN X performance for $350 less, then GTX 1070 SLI may be for you. However, not every game will scale with SLI and many DX12 games do not scale at all. If you have a large library, revisit your older games often, and don’t mind waiting for a SLI profile, then GTX 1070 SLI may well be your best choice.
Stay tuned, there is a lot coming from us at BTR. In our continuing TITAN X series, we will test its compute abilities. But before then, we will bring you the benchmarks of our new Gigabyte G1 RX 480 and also overclock it as far as we can go. In the meantime, don’t forget to check out BTR’s growing tech community! You can feel free to comment there or in the comments below.