Both AMD and Nvidia recommend their respective multi-GPU solutions as ideal for increasing performance when a single card is not enough. Nvidia has recently recognized the futility of using more than two GPUs in SLI for effectively scaling gaming performance, and they no longer officially support Tri-SLI. In contrast, AMD still recommends CrossFiring up to 4 video cards, and they support mixed cards for increasing performance.
AMD has recently announced their upcoming $499 Polaris at Computex which is a dual GPU card to take on the GTX 1070 and the GTX 1080. So it is very relevant to ask – just how useful is CrossFire or SLI for increasing performance with today’s games?
We are going to test 25 modern PC games with both SLI and CrossFire to evaluate scaling with 290X Crossfire as well as with GTX 980 and GTX 980 Ti SLI. The results may surprise you as these games mostly include AAA titles from 2015 and 2106, including 3 DX12 games.
This multi-GPU analysis will examine the performance of 25 PC games using the latest Crimson Software Catalyst 16.5.3 drivers which were released late last month. We will compare R9 290X CrossFire performance versus GTX 980 Ti and GTX 980 SLI using the latest GeForce drivers. We are also going to benchmark multi-GPU using our latest DX12 benchmarks, Ashes of the Singularity, Rise of the Tomb Raider, and & Hitman, as well as our latest DX11 games including DOOM.
We will also compare single GPU performance using the GTX 1080 and GTX 1070 as well as the Fury X, versus 290X CrossFire and GTX 980/980 Ti SLI. BTR’s The Big Picture, once reserved only for video card reviews, is also included to give you a total of 12 video card configurations on very recent drivers. Here we are going to give you the performance results of our cards at 1920×1080, 2560×1440, and at 3840×2160, using 25 games and 1 synthetic test.
Our testing platform is a very recent clean install of Windows 10 64-bit Home Edition, and we are using an Intel Core i7-4790K which turbos all cores to 4.4GHz in the BIOS, an ASUS Z97E motherboard, and 16GB of Kingston “Beast” HyperX RAM at 2133MHz. The settings and hardware are identical except for the drivers being tested.
At R9 280X and above, we test at higher settings and at higher resolutions generally than we test mid-range and lower-end cards. All of our games are now tested at three resolutions at 60Hz: 3840×2160, 2560×1440, and 1920×1080, except for the 280X and the GTX 970 which are not strong enough for 4K; and we use DX11 whenever possible with a very strong emphasis on the latest DX11 and DX 12 games.
Let’s get right to the test configuration and then to our results.
10 thoughts on “The (sad) State of CrossFire and SLI Today”
I wonder how the scaling is in surround/eyefinity I’m running 2 980ti’s in SLI @ 7680×1440 which is 11 million pixels compared to 8.2 million pixels of 4K. DOOM runs around 45-50 fps with everything max except for textures, running those at ultra not nightmare, and I’m pretty sure single card wouldn’t be able to do that FPS. But I could be wrong.
CF of 290X run at 25-38 fps in AOTS ? An optimised multi-gpu pro-AMD game ? Seriously ?
Unfortunately I don’t find some of the above results reasonable. I own RX 480 and I ran many games.
I can tell you clearly that GTA V scales very well with it, you may also refer to TechPowerUp and see their results which are consistent with what I observed, in various resolutions. The only issue is microstuttering, but it is well acceptable to me.
I can’t say for sure if this is because 290X wasn’t optimized well, but definitely it doesn’t reflect what Crossfire and SLI are really doing.
You may refer to this instead for Crossfire performance:
This review was posted in June and the SLI and CF results were accurate. Since then, AMD has made good progress with CrossFire in GTA V and it scales better now.
As you can see, Nvidia has also made good progress with SLI since June. This article shows GTX 1070 SLI vs. Titan XP and it was posted in September.
From time to time, BTR will update CrossFire and SLI results in future evaluations.
Right but that’s a good reason why an article like this in particular might need to be pulled entirely. A huge point was made, and strong conclusion drawn, over what amounts to software tuning issues. These issues have largely been resolved, but the article doesnt even have a note indicating that yet still attracts comments and is standing as advice (and from the comments you can see supporting confirmation bias)
Every review is a snapshot of what is happening at the moment it is written, much like a historical document. There is no reason to take this article down.
As a matter of fact, BTR has an even newer SLI evaluation which is less than a month old:
“GTX 1080 Ti SLI Performance in 25 Games”
I have a water-cooled tri-fire setup, and I have suffered greatly at the hands of micro-stutter and non-scaling. At this point however, cost wise, I would have to put in another $400 (cdn) at least after selling my stuff to get a GTX 1080. The idea that my cards can beat the 1080 or come close, and do so quietly, has me holding on to what I got.
I’m shaking my head that games are not optimized for crossfire/sli. Don’t they want crazy people like us spending all this money on multiple cards and accessories?
Bottom line, never again. Especially if support is getting weaker as new games come out.
I upgraded my horrible video card to a gtx 950 about 6 months ago. It was a massive improvement for the money. Now, I’ve decided to build a whole new box and realize that I should have spent that money on a 1070/1080. Should I recoup the money spent by adding another 950, or go with a 1070?
lol i think the article answers that for you(!)
avoid low-end SLI like the plague
get a 1070 bro you will be able to play games max setting on 1080p for a few years