Test Configuration

Test Configuration – Hardware

  • Intel Core i7-6700K (reference 4.0GHz, HyperThreading and Turbo boost is on to 4.6GHz; DX11 CPU graphics).
  • ASRock Z170M OC Formula motherboard (Intel Z170 chipset, latest BIOS, PCIe 3.0/3.1 specification, CrossFire/SLI 8x+8x)
  • HyperX 16GB DDR4 (2x8GB, dual channel at 3333MHz), supplied by HyperX/Kingston
  • Gigabyte RX Vega 64 Liquid Cooled Edition, stock clocks (1750Mhz/945MHz) and overclocked
  • GTX 1080 8GBFounders Edition, reference clocks and overclocked, supplied by NVIDIA
  • GTX 1080 Ti 11GBFounders Edition, reference clocks, supplied by NVIDIA
  • Two 2TB Seagate 7200 rpm SSHDs for each platform
  • EVGA 1000G 1000W power supply unit (for both platforms)
  • EVGA CLC280, 280mm CPU watercooler, supplied by EVGA
  • Onboard Realtek Audio
  • Genius SP-D150 speakers, supplied by Genius
  • Thermaltake Overseer RX-I full tower case, supplied by Thermaltake
  • ASUS 12X Blu-ray writer
  • Monoprice Crystal Pro 4K
  • ACER Predator X34 GSYNC display, supplied by ACER/NVIDIA

Test Configuration – Software

  • GeForce WHQL 384.94 was used for the GTX 1080 at stock and WHQL 385.41 for overclocked settings. WHQL 385.28 was used for the GTX 1080 Ti.  High Quality, prefer maximum performance, single display.  See control panel images below.
  • AMD ReLive Software RX Vega public launch drivers (17.30.1051-b6) were used for the benching the Vega 64 at stock clocks and 17.8.2 was used for the overclocked results.  See control panel image below.
  • VSync is off in the control panel.
  • AA enabled as noted in games; all in-game settings are specified with 16xAF always applied
  • All results show average frame rates including minimum frame rates shown in italics on the chart next to the averages in smaller font.  Percentage increases are calculated between the average frame rates of the RX Vega 64 at stock and at overclocked settings, and also of the GTX 1080 between stock and overclocked settings.
  • Highest quality sound (stereo) used in all games.
  • Windows 10 64-bit Home edition, all DX11 titles were run under DX11 render paths. Our four DX12 titles are run under the DX12 render path. Latest DirectX
  • All games are patched to their latest versions at time of publication.
  • WattMan
  • MSI Afterburner.
  • OCAT
  • Fraps

The 28 PC Game benchmark suite & 4 synthetic tests


  • Firestrike – Ultra & Extreme
  • Time Spy DX12
  • VRMark Orange Room
  • VRMark Blue Room

DX11 Games

  • Crysis 3
  • Metro: Last Light Redux (2014)
  • Grand Theft Auto V
  • The Witcher 3
  • Fallout 4
  • Assassin’s Creed Syndicate
  • Just Cause 3
  • Rainbow Si Siege
  • DiRT Rally
  • Far Cry Primal
  • Call of Duty Infinite Warfare
  • Battlefield 1
  • Watch Dogs 2
  • Resident Evil 7
  • For Honor
  • Ghost Recon Wildlands
  • Mass Effect: Andromeda
  • Prey
  • DiRT 4

DX12 Games

  • Tom Clancy’s The Division
  • Ashes of the Singularity
  • Hitman
  • Rise of the Tomb Raider
  • Total War: Warhammer
  • Deus Ex Mankind Divided
  • Gears of War 4
  • Sniper Elite 4

Vulkan Game

  • DOOM 

Nvidia Control Panel settings

We used MSI’s Afterburner to set the power and temp limits to their maximums.


AMD Radeon Global Settings:

Here are the global game settings in AMD’s ReLive control panel that we use.  We used WattMan to set the Power and temp limits to their maximums.

Using WattMan for our regular non-overclocked settings, the Power Limit is set to +50%, the temperature is allowed to reach the maximum 70C, and the fan is also allowed to spin up to its maximum, but the core and memory clocks are unchanged.  

Even with the latest Crimson 17.8.2 drivers, WattMan does not always hold its settings between reboots, so it’s important to check and reset your overclock as needed.  

Calculating Percentages

There are two methods of calculating percentages.  In our last evaluation we used “Performance Differences” to compare the GTX 1080 and the GTX 1080 Ti versus the RX Vega 64 LC.  This time we are now using “Percentage Changes” which are usually used to show improvements in average frame rates (FPS) between stock and overclocked results.

For the percentage changes, we mean the increase in frame rates between the stock and the overclocked RX Vega 64 (and stock and overclocked GTX 1080), divided by the absolute value of the original stock frame rate in FPS, multiplied by 100.  Percentage change may be expressed by the algebraic formula where “V” is Value: ( ΔV / |V1| ) * 100 = ((V2 – V1) / |V1|) * 100

We also made a BTR community forum post that explains the process of calculating percentage differences using frame rates as an example.

Let’s head to the performance charts to see how the overclocked-to-the-max GTX 1080 FE compares with the overclocked-to-the-max Gigabyte RX Vega 64 Liquid edition.



  1. So many things wrong with this benchmark comparison review 1) MSAA is currently has a massive performance hit bug on Vega 64, Try benchmarking Crysis 3, Dirt 4, Ashes using anything but MSAA and Vega would easily kill that OC 1080 2) Disabling Aysnc Compute knocking off a good 20% performance boost for Vega in Doom Vulkan 3 was stupid 3) Only show GPU score in 3Dmark testing and not show total score which represents the entire system CPU as well 4) Not buying your Battlefield 1 numbers everyone else showing Vega clearly killing the 1080 in that game 5) Don’t even waste your time trying to overclock Vega Liquid when its already at its max clocks (1677-1750), just going to blow up those watts for nothing, only overclock the memory which give a good 3% to 5% boost in performance without any increase to power, other than that considering this site is littered with Geforce ads all over the place, these results clearly do not surprise me.

    • 1) BTR has always used the same benchmarks at the same settings and we do not change settings with Crysis 3, DiRT 4, and AoTS to benefit one card that has issues with MSAA. 2) We did not disable Async Compute in DOOM Vulkan. 3) We always show the total score in 3DMark testing. 4)BF1 is tested in DX11 since OCAT began having issues with DX12. 5) This is an overclocking evaluation which means we had to settle for a 2% OC on the core; Power Draw is pretty high even without overclocking the core. 6) We accept ads from major tech companies. This current ad campaign ends in a few hours and will be replaced with Google ads.

    • AMD’s Optimized Tessellation is set to “Use application settings” as it is the only way to compare apples-to-apples with Nvidia settings.

      You got 300 more points in FireStrike extreme with a faster CPU.

      • I do not think an average user disables AMD optimized tesselation. You tested rather unusual settings for Vega.

        • We don’t really know what the “average user” does. However, to compare identical tessellation settings between AMD and Nvidia cards, it is necessary to let the application decide. As to the other settings, Vega has been “unleashed” by setting the power and temperatures limits to maximum and allowing the fan to spin up to 100% to prevent any throttling under overclocked settings. BTR has always tested games at these settings.

          The older AMD cards evidently had issues with ‘extreme’ tessellation used by some devs back in the days of the original Heaven benchmark which is why AMD created this setting. Each successive generation of Radeon graphics since Cypress (5800 series) has improved in regard to tessellation, and I am pretty sure that Vega has improved in this regard over Fiji and Polaris.

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