Game Ready GeForce 460.89 Driver Performance Analysis featuring a Gigabyte AORUS RTX 3080 MASTER & an EVGA RTX 2080 Ti BLACK using 14 Games

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 14 PC games using the latest GeForce 460.89 Game Ready driver. We compare these drivers versus our previously recommended driver 457.51 using both cards, and we perform all tests on the same game version and the same OS build.

Our testing platform is a recent install of Windows 10 64-bit Pro Edition, an i9-9900K with stock clocks, a Gigabyte Z390 AORUS PRO motherboard, and 32GB of Kingston DDR4 3333MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.

Before offering the performance data and charts of each different analysis scenario, it’s important to describe both the hardware and software configuration used in our testing as well as the analysis methodology.

Benching Methodology

Test Configuration – Hardware

  • Intel Core i9-9900K (Hyper-Threading/Turbo boost on; stock settings)
  • Gigabyte Z390 AORUS PRO motherboard (Intel Z390 chipset, v.F9 BIOS)
  • Kingston HyperX Predator 32GB DDR4 (2×16GB, dual-channel at 3333 MHz CL16)
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB; v.F2 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • Samsung 500GB SSD 960 EVO NVMe M.2
  • Seagate 2TB Desktop SSHD SATA 3.1
  • Seagate 2TB FireCuda SATA 3.1
  • Corsair RM750x, 750W 80PLUS Gold power supply unit
  • ASUS ROG Swift PG279Q 27″ IPS 2560 x 1440 165Hz 4ms G-Sync Monitor (G-Sync off, Fixed Refresh Rate on)

Test Configuration – Software

  • NVIDIA GeForce 460.89 drivers; High Quality & prefer maximum performance (on a per-game profile-basis); fixed refresh rate (globally).
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 10 64-bit Pro edition, latest updates v20H2, Game Mode, Game DVR & Game Bar features off.
  • GIGABYTE tools not installed.
  • Latest DirectX
  • All 14 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.1
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), latest version
  • Display Driver Uninstaller (DDU), latest version; always uninstall old driver using DDU in safe mode, clean & restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • Standard Game Ready drivers are used.
  • The display driver is installed.
  • The latest version of PhysX is installed.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • CapFrameX is used for capturing and analyzing the relevant performance numbers obtained from each recorded built-in benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • “Aggregate excluding outliers”
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • To compare and value the results and aggregated records in terms of percentages of Gain / Loss, the following thresholds are set to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid & non-synthetic benchmarks;
    • FPS Avg > 3% when valuing raw performance;
    • P1/P0.2 > 3% when valuing frame time consistencycustom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 14 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • Fire Strike Ultra
  • Time Spy Extreme
  • DirectX Raytracing feature test
  • Port Royal

Non-Synthetic Tests

  • Basemark GPU
  • UNIGINE Superposition
  • Neon Noir (Benchmark)
  • Boundary: Raytracing Benchmark

DX11 Games

  • Borderlands 3 (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn
  • Tom Clancy’s Ghost Ghost Recon Breakpoint (DX11)
  • Neon Noir (Loop Mode)

DX12 Games

  • Borderlands 3 (DX12)
  • Cyberpunk 2077 (DX12) (NEW addition)
  • Horizon Zero Dawn
  • Metro: Exodus (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)
  • Shadow of the Tomb Raider (DX12)

Vulkan Games

  • Tom Clancy’s Ghost Recon Breakpoint (VK)
  • Strange Brigade (VK)
  • Wolfenstein Youngblood
  • Quake 2 RTX (UPDATED to v.1.4.0; added KHR Vulkan Ray Tracing)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (GeForce 456.71, 457.51, and 460.89 drivers using the EVGA RTX 2080 Ti Black / GeForce 456.71 and 457.51 drivers using the AORUS RTX 3080 MASTER).
NVIDIA Control Panel Global 3D Settings (GeForce 460.89 driver using the AORUS RTX 3080 MASTER).

Both ‘High Quality’ value for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile-basis via Manage 3D Settings > Program settings tab.

[Updated 12/2425/20 18:26 00:03 AM PT]

GeForce 460.89 Game Ready WHQL Drivers

This latest GeForce Game Ready 460.89 driver was released on Tuesday (12/15/20) primarily to bring support for the Quake 2 RTX v1.4.0 update, and to add support for the finalized and platform-agnostic Vulkan Ray Tracing extensions. In fact, Quake 2 RTX is now the first game to support the new cross-vendor KHR Vulkan Ray Tracing API. This new Game Ready driver provides support for CUDA 11.2, and adds Background Application Max Frame Rate control and Color Accuracy Mode feature through the NVIDIA Control Panel.

Source: Geeks3D

The download links for the latest GeForce 460.89 drivers can be found starting here. The release notes can be found here as a downloadable pdf fileHere are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for Quake II RTX with Vulkan Ray Tracing
Our latest Game Ready Driver provides support for the Quake II RTX v1.4.0 update which enables support for the new Vulkan Ray Tracing extensions. Now, any GPU with support for Vulkan Ray Tracing can experience Quake II RTX in all its path-traced glory.

Let’s head to the tables and charts to compare the driver performance changes of the latest GeForce Game Ready 460.89 driver versus 457.51 using both our AORUS RTX 3080 MASTER and EVGA RTX 2080 Ti BLACK.

The Performance Summary Charts with 14 Games

Below you can find the summary charts of our representative selection of 14 games and 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 457.51 to 460.89 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK. We also include our GeForce 456.71 driver data history for reference.

You can see the list of graphics settings on the charts, and we run each built-in game benchmark’s sequence at 2560×1440, except for Borderlands 3 and Far Cry New Dawn, tested at 150% resolution scaling. You may click on each chart to open a pop-up for best viewing.

Results give average framerates and higher is better. The low FPS percentiles (P1 and P0.2) are displayed below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values. There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. To calculate the gains or losses in stability we applied our custom formula:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%in bold and use purple or orange font for the significant gains or losses respectively.

Hybrid Benchmarks.
Non-Synthetic Benchmarks.
DirectX 11 Games – Built-in Benchmarks.
DirectX 12 Games – Built-in Benchmarks.
Vulkan Games – Built-in Benchmarks.
DirectX Raytracing Games – Built-in Benchmarks.
Vulkan Raytracing Games – Built-in Benchmarks.

Notes on GeForce 460.89 driver performance

From the charts, we see no significant performance changes between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

For the built-in game benchmarks, all games show no significant differences when we move to 460.89 drivers from the 457.51 driver version using both GPUs.

That said if we pay attention to the Ghost Recon Breakpoint case, and compare the results in this game using driver 460.89 or 457.51 with the results captured using the somewhat old version 456.71, there is still a noteworthy performance regression using both newer driver versions.

Disclaimer

Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 10 v20H2. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users to update to the latest GeForce 460.89 driver since its raw performance and smoothness or frametimes consistency level is overall on par with driver 457.51 using both NVIDIA GPU microarchitectures.

From a qualitative point of view, there are important reasons that also make it advisable to upgrade to version 460.89. These reasons include its higher level of bug fixes, the support and optimization for the latest games like Quake 2 RTX 1.4.0, expanded support for G-SYNC compatible monitors, and support for the latest gaming technologies like the KHR Vulkan Ray Tracing API.

However, if despite all the above you still favor the best performance in Ghost Recon Breakpoint using both an RTX Ampere and Turing graphics board, our recommendation for these gamers would be driver 456.71 instead.

Let’s play and happy Christmas holidays!

***

Rodrigo González (aka “RodroG”) is an enthusiast gamer and tech reviewer interested especially in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

4 COMMENTS

  1. thanks for the review Rodrigo. i’m trying to catch up on all my reading now that the holidays are done. I hope you and all the BTR staff had happy holidays. cheers.

    • Hi, Magnus. Happy to know you have finally time to read all your pending articles, and that this review was actually on your list. 😉 Thank you for your feedback. Happy holidays and 2021 to you too!

  2. of course RodroG. after reading through this i updated to this driver yesterday. staying at this one presently as my system and games are stable. i’m not playing Ghost Recon, so I can stay at this driver for latest performance, as well as letting it help me get back into CP2077 after the long holidays. thanks again.

    • You’re welcome! It’s good to know that this driver version is stable for you. 🙂

      Yes, the case of Ghost Recon Breakpoint is still an anomaly and a mystery for me. I reported this regression to NVIDIA two times but the issue persists. I noticed and slight improvement but the performance in this game is still far from the 456.71 levels. I guess that if we want the benefits of the latest or newer versions, we will have to get used to the current level of performance in this game and assume it as the new base level of performance. Too bad because Ghost Recon Breakpoint is a good game worth playing. 🙁

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