GeForce 466.47 Driver Performance Analysis – 18 games benchmarked including Days Gone using an RTX 3080 and 2080 Ti
This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 18 PC games including the PC edition of Days Gone using the latest GeForce 466.47 Game Ready driver. We compare these drivers versus our previously recommended driver 466.27 using both cards, and we perform all tests on the same game version and the same OS build.
Our testing platform is a recent install of Windows 10 64-bit Pro Edition, an i9-9900K with stock clocks, a Gigabyte Z390 AORUS PRO motherboard, and 32GB of Kingston DDR4 3333MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.
Benching Methodology
Test Configuration – Hardware
- Intel Core i9-9900K (Hyper-Threading/Turbo boost on; stock settings)
- Gigabyte Z390 AORUS PRO motherboard (Intel Z390 chipset, v.F12l BIOS)
- Kingston HyperX Predator 32GB DDR4 (2×16GB, dual-channel at 3333 MHz CL16)
- Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
- EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
- Samsung 500GB SSD 960 EVO NVMe M.2
- WD Blue 1TB SATA SSD
- Corsair RM750x, 750W 80PLUS Gold power supply unit
- ASUS TUF Gaming VG289Q 28″ IPS UHD 4K (3840×2160) 60Hz 5ms FreeSync Monitor (Fixed Refresh Rate on)
Test Configuration – Software
- NVIDIA GeForce 466.27 and 466.47 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); fixed refresh rate (globally).
- Resizable BAR off.
- V-Sync application controlled in the control panel, V-Sync off in-game.
- AA and AF as noted in games; all in-game settings are specified.
- Windows 10 64-bit Pro edition, latest updates v20H2, High-performance power plan, HAGS off, Game Mode, Game DVR & Game Bar features off.
- GIGABYTE and ASUS tools not installed.
- Latest DirectX
- All 18 games are patched to their latest versions at the time of publication.
- 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
- Basemark GPU benchmark, v.1.1
- UNIGINE Superposition, v.1.1
- CapFrameX (CX), the latest version
- RivaTuner Statistics Server (RTSS), the latest version
- Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
-
ISLC (Purge Standby List) before each benchmark.
GeForce Driver Suite-related
- Standard Game Ready drivers are used.
- The display driver is installed.
- The latest version of PhysX is installed.
Hybrid & Non-Synthetic Tests-related
- Single run per test.
Game Benchmarks-related
- The corresponding built-in or custom benchmark sequence is used.
Frametimes Capture & Analysis tool-related
- CapFrameX is used for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
- Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
- ‘Aggregate excluding outliers’:
- Outlier metric: Third, P0.2 (0.2% FPS percentile).
- Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
- ‘Aggregate excluding outliers’:
- We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
- Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
- FPS Avg > 3% when evaluating raw performance;
- P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula
{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100
Benchmark Suite: 18 PC Games, 4 Hybrid & 4 Non-Synthetic Tests
Hybrid Tests (3DMark)
- Fire Strike Ultra
- Time Spy Extreme
- DirectX Raytracing feature test
- Port Royal
Non-Synthetic Tests
- Basemark GPU
- UNIGINE Superposition
- Neon Noir (Benchmark)
- Boundary: Raytracing Benchmark
DX11 Games
- Borderlands 3 (DX11)
- Days Gone (DX11) – NEW
- Deus Ex: Mankind Divided (DX11)
- Far Cry New Dawn (DX11)
- Tom Clancy’s Ghost Ghost Recon Breakpoint (DX11)
- Neon Noir (DX11; Loop Mode)
DX12 Games
- Borderlands 3 (DX12)
- Cyberpunk 2077 (DX12)
- Horizon Zero Dawn (DX12)
- Metro Exodus (DX12)
- Metro Exodus PC Enhanced Edition (DX12)
- Tom Clancy’s The Division 2 (DX12)
- Watch Dogs: Legion (DX12)
- Shadow of the Tomb Raider (DX12)
- Godfall (DX12)
- DIRT 5 (DX12)
Vulkan Games
- Tom Clancy’s Ghost Recon Breakpoint (VK)
- Strange Brigade (VK)
- Wolfenstein Youngblood (VK)
- Quake 2 RTX (VK; v.1.5.0)
NVIDIA Control Panel settings
Here are the global NVIDIA Control Panel settings:
Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile-basis via Manage 3D Settings > Program settings tab.
GeForce 466.47 Game Ready WHQL Drivers
This latest GeForce Game Ready 466.47 driver was released on Tuesday (05/18/21) primarily for the launch of Days Gone on PC, which features improved visuals, native 4K rendering, adjustable FOV, ultra-wide display support, and unlimited FPS. It also brings support for Knockout City.
The users of GeForce RTX 3080, RTX 3070, and RTX 3060 Ti boards with LHR have to install this latest driver version (read more details here).
The download links for the latest GeForce 466.47 drivers can be found starting here. The release notes can be found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:
Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.
Game Ready for Days Gone
This new Game Ready Driver provides support for the launch of Days Gone on PC with increased levels of detail, higher foliage draw distances, native 4K rendering, a configurable field of view, ultra-wide monitor support, unlocked frame rates, and more. Additionally, this release also provides optimal support for Knockout City.
Days Gone’s GeForce 466.47 Driver Performance vs. 466.27
We compared Days Gone‘s performance using its Game Ready driver 466.47 versus our prior recommended driver, 466.27, and we saw the same overall performance using both driver versions.
Let’s head to the tables and charts to compare the driver performance changes of the latest GeForce Game Ready 466.47 driver versus 466.27 using both our AORUS RTX 3080 MASTER and EVGA RTX 2080 Ti BLACK.
The Performance Summary Charts with 18 Games
Below you can find the summary charts of our representative selection of 18 games and 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 466.27 to 466.47 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.
You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Borderlands 3, Days Gone, and Far Cry New Dawn, tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.
Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values. There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. To calculate the gains or losses in stability we applied our custom formula:
{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100
We mark significant performance changes (higher than 3%) in bold and use purple or orange font for the significant improvements or regressions respectively.
GeForce 466.47 Driver Performance Charts
Notes on GeForce 466.47 Driver Performance
From the charts, we see no significant differences in graphics performance between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti. However, we also see anomalous high GPU usage and a notable score regression (~ -7%) in the 3DMark Fire Strike Physics sub-test using driver 466.47.
Although we sent feedback to NVIDIA about this possible 466.47 driver bug, we have not yet received any response from them.
For the built-in game benchmarks, although most games show no significant differences when we move to 466.47 drivers from the 466.27 driver version using both GPUs, there are some significant performance regression in Wolfenstein Youngblood (Vulkan API, no RT), Godfall (DXR), Metro Exodus PC Enhanced Edition (DXR), and Watch Dogs Legion (DXR) in terms of frametime consistency.
Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 10 v20H2. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.
Conclusion
Based on our previous results and findings, we do not recommend updating to the latest GeForce 466.47 drivers if you play Wolfenstein Youngblood (no RTX), Godfall (DXR mode), Metro Exodus PC Enhanced Edition, and Watch Dogs Legion (DXR mode), as they showed an overall trend toward poorer frametimes stability. The striking performance regressions in the Fire Strike Physics CPU test using 466.47 is also a negative factor to consider. Otherwise, driver 466.47’s raw performance and smoothness or frametimes consistency level are overall on par with our prior recommended driver.
However, our current recommended GeForce driver is still 466.27 unless you need support for the new GeForce RTX 30xx GPUs with LHR or certain recent driver bug fixes.
Let’s Play!
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Rodrigo González (aka ‘RodroG’) is an enthusiast gamer and tech reviewer interested especially in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.