Game Ready GeForce 457.30 Driver Performance Analysis featuring a Gigabyte AORUS RTX 3080 MASTER & an EVGA RTX 2080 Ti BLACK using 11 Games

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 11 PC games using the latest GeForce 457.30 Game Ready driver. We compare these drivers versus our previously recommended driver 456.71 using both cards, and we perform all tests on the same game version and on the same OS build.

 

Our testing platform is a recent install of Windows 10 64-bit Pro Edition, an i9-9900K with stock clocks, a Gigabyte Z390 AORUS PRO motherboard, and 32GB of Kingston DDR4 3333MHz. The games tested, settings, and hardware are identical except for the GPUs we use and the drivers we compare.

Before offering the performance data and charts of each different analysis scenario, it’s important to describe both the hardware and software configuration used in our testing as well as the analysis methodology.

Benching Methodology

Test Configuration – Hardware

  • Intel Core i9-9900K (Hyper Threading/Turbo boost on; stock settings)
  • Gigabyte Z390 AORUS PRO motherboard (Intel Z390 chipset, v.F9 BIOS)
  • Kingston HyperX Predator 32GB DDR4 (2×16GB, dual channel at 3333 MHz CL16)
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB; v.F2 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • Samsung 500GB SSD 960 EVO NVMe M.2
  • Seagate 2TB Desktop SSHD SATA 3.1
  • Seagate 2TB FireCuda SATA 3.1
  • Corsair RM750x, 750W 80PLUS Gold power supply unit
  • ASUS ROG Swift PG279Q 27″ IPS 2560 x 1440 165Hz 4ms G-Sync Monitor (G-Sync off, Fixed Refresh Rate on)

Test Configuration – Software

  • NVIDIA GeForce 456.71 and 457.30 drivers; High Quality & prefer maximum performance (on a per game profile-basis); fixed refresh rate (globally).
  • V-Sync application controlled in the control panel, V-Sync off in game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 10 64-bit Pro edition, latest updates v20H2, Game Mode, Game DVR & Game Bar features off.
  • GIGABYTE tools not installed.
  • Latest DirectX
  • All 11 games are patched to their latest versions at time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, latest version
  • Basemark GPU benchmark, v1.1
  • CapFrameX (CX), latest version
  • RivaTuner Statistics Server (RTSS), latest version
  • Display Driver Uninstaller (DDU), latest version; always uninstall old driver using DDU in safe mode, clean & restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • Standard Game Ready drivers are used.
  • Display driver is installed.
  • PhysX is installed, latest version.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • CapFrameX used for capturing and analyzing the relevant performance numbers obtained from each recorded built-in benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • “Aggregate excluding outliers”
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • To compare and value the results and aggregated records in terms of percentages of Gain / Loss, the following thresholds are set to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid & non-synthetic benchmarks;
    • FPS Avg > 3% when valuing raw performance;
    • P1/P0.2 > 3% when valuing frame time consistencycustom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 11 PC Games, 4 Hybrid & 3 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • Fire Strike Ultra
  • Time Spy Extreme
  • DirectX Raytracing feature test
  • Port Royal

Non-Synthetic Tests

  • Basemark GPU
  • UNIGINE Superposition
  • Neon Noir (Benchmark)

DX11 Games

  • Borderlands 3 (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn
  • Tom Clancy’s Ghost Ghost Recon Breakpoint (DX11)
  • Neon Noir (Loop Mode)

DX12 Games

  • Borderlands 3 (DX12)
  • Horizon Zero Dawn
  • Metro: Exodus (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)

Vulkan Games

  • Tom Clancy’s Ghost Recon Breakpoint (VK)
  • Strange Brigade (VK)
  • Wolfenstein Youngblood

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings

Both ‘High Quality’ value for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per game or program profile-basis via Manage 3D Settings > Program settings tab.

GeForce 457.30 Game Ready WHQL Drivers

This latest GeForce Game Ready 457.09 driver was released on Monday (11/09/20) primarily for the launch of Call of Duty: Black Ops Cold War. This new driver adds support for 4 more monitors to the G-SYNC compatible list, bringing the total to 123 (Acer CP3271U V, ASUS XG27AQ, MSI MAG274QRF, and Xiaomi Mi 245 HF). It also provides NVIDIA Reflex support for Destiny 2 and the best experience for GeForce gamers who play Assassin’s Creed Valhalla and Godfall.

Source: NVIDIA

The download links for the latest GeForce 457.30 drivers can be found starting here. The release notes can be found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for Call of Duty: Black Ops Cold War
This new Game Ready Driver provides support for Call of Duty: Black Ops Cold War. In addition, this driver provides optimal day-1 support for Assassin’s Creed Valhalla, and Godfall.

Let’s head to the tables and charts to compare the driver performance changes of the latest GeForce 457.30 driver versus 456.71 using both our AORUS RTX 3080 MASTER and EVGA RTX 2080 Ti BLACK.

The Performance Summary Charts with 11 Games

Below you can find the summary charts of our representative selection of 11 games and 4 hybrid and 3 non-synthetic benchmarks. We chart our games’ driver performance progression from version 456.71 to 457.30 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK. We list the graphics settings on the charts, and we run each built-in game benchmark’s sequence at 2560×1440, except for Borderlands 3 and Far Cry New Dawn, tested at 150% resolution scaling. You may click on each chart to open a pop-up for best viewing.

Results give average framerates and higher is better. The low FPS percentiles (P1 and P0.2) are displayed below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values. There are also columns showing percentages of gain / loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. To calculate the gains or losses in stability we applied our custom formula:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%in bold and use green or red font for the significant gains or losses respectively.

GeForce 457.30 vs. 456.71- Hybrid Benchmarks
Hybrid Benchmarks
GeForce 457.30 vs. 456.71 - Non-Synthetic Benchmarks
Non-Synthetic Benchmarks
GeForce 457.30 vs. 456.71 - DX11 Games
DirectX 11 Games – Built-in Benchmarks
GeForce 457.30 vs. 456.71 - DirectX 12 Games
DirectX 12 Games – Built-in Benchmarks
GeForce 457.30 vs. 456.71 - Vulkan Games
Vulkan Games – Built-in Benchmarks
GeForce 457.30 vs. 456.71 - DXR Games
DirectX Raytracing Games – Built-in Benchmarks
GeForce 457.30 vs. 456.71 - Vulkan RT Games
Vulkan Raytracing Games – Built-in Benchmarks

Notes on GeForce 457.30 driver performance

From the charts, we see no significant performance changes between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

For the built-in game benchmarks, most games show no significant differences when we move to 457.30 drivers from 456.71 driver version using both GPUs, except for two significant gains in frametimes consistency that affect both Ghost Recon Breakpoint (DX11 API mode) using our RTX 2080 Ti and Watch Dogs: Legion (with RT on) using our RTX 3080, and a single significant regression in stability that affects Ghost Recon Breakpoint (Vulkan API mode) using the RTX 3080. The performance regression in Ghost Recon Breakpoint deserves special attention, since it is notable, striking, and it was also present in our prior GeForce 457.09 driver review.

Disclaimer

Please be aware that the following results, notes and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 10 v20H2. Its representativeness, applicability and usefulness on different NVIDIA GPU architectures, testing benches and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we do not recommend updating to the latest GeForce 457.30 drivers if you play Ghost Recon Breakpoint or Wolfenstein: Youngblood (Vulkan), as they showed again an overall trend toward poorer frametimes stability using our Ampere graphics card. Otherwise, driver 457.30’s raw performance and smoothness or frametimes consistency level is overall on par with our prior recommended driver using both NVIDIA GPU architectures, Turing and Ampere.

Therefore, our current recommended GeForce driver is 457.30 unless you favor best performance in Ghost Recon Breakpoint using an Ampere RTX graphics card.

Let’s Play!

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Rodrigo González (aka “RodroG”) is an enthusiast gamer and tech reviewer interested especially in shooter games, open world role playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

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