Game Ready GeForce 465.89 Driver Performance Analysis – 16 games benchmarked using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 16 PC games using the latest GeForce 465.89 Game Ready driver. We compare these drivers versus our previously recommended driver 461.92 using both cards, and we perform all tests on the same game version and the same OS build.

Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Our testing platform is a recent install of Windows 10 64-bit Pro Edition, an i9-9900K with stock clocks, a Gigabyte Z390 AORUS PRO motherboard, and 32GB of Kingston DDR4 3333MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Before offering the performance data and charts of each different analysis scenario, it’s important to describe both the hardware and software configuration used in our testing as well as the analysis methodology.

Benching Methodology

Test Configuration – Hardware

  • Intel Core i9-9900K (Hyper-Threading/Turbo boost on; stock settings)
  • Gigabyte Z390 AORUS PRO motherboard (Intel Z390 chipset, v.F12l BIOS)
  • Kingston HyperX Predator 32GB DDR4 (2×16GB, dual-channel at 3333 MHz CL16)
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F2 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • Samsung 500GB SSD 960 EVO NVMe M.2
  • WD Blue 1TB SATA SSD
  • Corsair RM750x, 750W 80PLUS Gold power supply unit
  • ASUS ROG Swift PG279Q 27″ IPS 2560 x 1440 165Hz 4ms G-Sync Monitor (G-Sync off, Fixed Refresh Rate on)

Test Configuration – Software

  • NVIDIA GeForce 461.92 and 465.89 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); fixed refresh rate (globally).
  • Resizable BAR off.
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 10 64-bit Pro edition, latest updates v20H2, High-performance power plan, HAGS off, Game Mode, Game DVR & Game Bar features off.
  • GIGABYTE tools not installed.
  • Latest DirectX
  • All 16 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.1
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), latest version
  • Display Driver Uninstaller (DDU), latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • Standard Game Ready drivers are used.
  • The display driver is installed.
  • The latest version of PhysX is installed.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • CapFrameX is used for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when valuing raw performance;
    • P1/P0.2 > 3% when valuing frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 16 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • Fire Strike Ultra
  • Time Spy Extreme
  • DirectX Raytracing feature test
  • Port Royal

Non-Synthetic Tests

  • Basemark GPU
  • UNIGINE Superposition
  • Neon Noir (Benchmark)
  • Boundary: Raytracing Benchmark

DX11 Games

  • Borderlands 3 (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn
  • Tom Clancy’s Ghost Ghost Recon Breakpoint (DX11)
  • Neon Noir (Loop Mode)

DX12 Games

  • Borderlands 3 (DX12)
  • Cyberpunk 2077 (DX12)
  • Horizon Zero Dawn
  • Metro: Exodus (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)
  • Shadow of the Tomb Raider (DX12)
  • Godfall (ADDED Godfall DXR mode)
  • DIRT 5 (ADDED DIRT 5 DXR mode)

Vulkan Games

  • Tom Clancy’s Ghost Recon Breakpoint (VK)
  • Strange Brigade (VK)
  • Wolfenstein Youngblood
  • Quake 2 RTX (UPDATED to v.1.5.0; KHR Vulkan Ray Query API supported)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).
NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).

Both ‘High Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile-basis via Manage 3D Settings > Program settings tab.

GeForce 465.89 Game Ready WHQL Drivers

This latest GeForce Game Ready 465.89 driver was released on Tuesday (03/30/21) primarily for the launch of Outriders. It also brings support for DIRT 5’s new ray-tracing update, Evil Genius 2: World Domination, and the KINGDOM HEARTS Series on the Epic Games Store. This new driver adds support for 5 more monitors to the G-SYNC compatible list, bringing the total to 149 (ASUS XG16A; Dell S2522HG; LG 27GP850/27GP83B, and 32GP850/32GP83B; and Xiaomi Mi 245 HF1). It also provides NVIDIA Reflex support for Rainbow Six Siege, and for Resizable BAR across the GeForce RTX 30 Series of Desktop and Notebook GPUs.

Source: TechPowerUp.com

The download links for the latest GeForce 465.89 drivers can be found starting here. The release notes can be found here as a downloadable pdf fileHere are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for Outriders
This new Game Ready Driver provides support for the launch of Outriders, which features NVIDIA DLSS technology. Additionally, this release also provides optimal day-1 support for:

      • DIRT 5’s new ray tracing update
      • The launch of Evil Genius 2: World Domination
      • The launch of the KINGDOM HEARTS Series on the Epic Games Store
GeForce 465.89 Driver Performance Analysis
Source: BOTechNews.com

Let’s head to the tables and charts to compare the driver performance changes of the latest GeForce Game Ready 465.89 driver versus 461.92 using both our AORUS RTX 3080 MASTER and EVGA RTX 2080 Ti BLACK.

The Performance Summary Charts with 16 Games

Below you can find the summary charts of our representative selection of 16 games and 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 461.92 to 465.89 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Borderlands 3 and Far Cry New Dawn, tested at 150% resolution scaling. You may click on each chart to open a pop-up for best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values. There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. To calculate the gains or losses in stability we applied our custom formula:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%in bold and use purple or orange font for the significant improvements or regressions respectively.

GeForce 465.89 Driver Performance Charts

GeForce 465.89 Driver Performance - Hybrid Bnechmarks
Hybrid Benchmarks.
GeForce 465.89 Driver Performance - Non-synthetic benchmarks
Non-Synthetic Benchmarks.
GeForce 465.89 Driver Performance - DX11 benchmarks
DirectX 11 Games – Built-in benchmarks.
GeForce 465.89 Driver Performance - DX12 benchmarks
DirectX 12 Games – Built-in benchmarks (except Cyberpunk 2077, tested using the BTR custom sequence).
GeForce 465.89 Driver Performance - VK benchmarks
Vulkan Games – Built-in benchmarks.
GeForce 465.89 Driver Performance - DXR benchmarks
DirectX Raytracing Games – Built-in benchmarks (except Cyberpunk 2077, tested using the BTR custom sequence).
GeForce 465.89 Driver Performance - VK RT benchmarks
Vulkan Raytracing Games – Built-in benchmarks.

Notes on GeForce 465.89 Driver Performance

From the charts, we see no significant performance changes between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

For the built-in game benchmarks, although most games show no significant differences when we move to 465.89 drivers from the 461.92 driver version using both GPUs, there are significant improvements in 6 out of 16 games of our testing bed. We see notable gains both in Godfall (non-DXR mode) and Quake 2 RTX (Vulkan Ray Pipeline API mode) in terms of raw performance; and in Ghost Recon Breakpoint (DX11 mode), The Division 2 (DX12 mode), Watch Dogs Legion (DX 12 mode), and Metro Exodus (DXR mode) in terms of frametime consistency.

Disclaimer

Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 10 v20H2. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users to update to the latest GeForce 465.89 driver. While its raw performance and smoothness or frametimes consistency level are overall on par with our previously recommended driver 461.92 using both NVIDIA GPU architectures, we see notable performance gains in 6 games of our benchmark suite. Version 465.89 is probably the best GeForce Game Ready driver we have tested in a year.

From a qualitative point of view, there are important reasons that also make it advisable to upgrade to version 465.89. These reasons include its higher level of security and driver bug fixes, the optimizations for the latest games, and support for Resizable BAR and the latest NVIDIA technologies.

Stay tuned as we are working on both upcoming NVIDIA Resizable BAR and AMD Smart Access Memory reviews.

Be safe, and let’s play!

***

Rodrigo González (aka ‘RodroG’) is an enthusiast gamer and tech reviewer interested especially in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

6 COMMENTS

    • I would imagine that’s probably a ‘no’.
      HAGS might show very small performance improvements in select titles, but for the most part it’s very inconsistent an can reduce performance and introduce unwanted issues that make it hard to justify leaving on globally.
      If they could come up with a way to only have it enabled for titles that benefit from it, then that might be a different story, but I doubt that will happen.
      Besides, it’s really only beneficial for lower end CPU’s from my understanding.
      Can’t imagine too many with RTX GPU’s have very old CPU’s that are already performance bottlenecks.

      • I agree with you. My answer to Renen’s question would be almost the same as you have given.

        Windows 10 disables HAGS by default for good reasons, and I still recommend keeping it disabled.

        Basically, as of my testing and knowledge about the feature, the current risk of issues and performance inconsistencies of using HAGS on mid to high-end systems is higher than the eventual benefits it will bring.

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