Introduction
Fatherhood isn’t about glory, high scores, or body counts. It’s about holding your daughter’s hand in a warzone and hoping she doesn’t cry loud enough to get you both killed.
This side-scrolling stealth-adventure from a small indie team reframes war not as a battleground of soldiers, but as a harrowing journey of a father guiding his blind daughter through collapsing cities and moral compromise. It introduces quiet yet weighty mechanics—hand-holding, hugging, making impossible decisions—and wraps them in a bleak but beautiful low-poly world.
But while Fatherhood succeeds in delivering powerful emotional moments, it sometimes struggles to stay engaging as a game. And yet, that might be the point.

Gameplay: Small Actions, Heavy Consequences
At its core, Fatherhood is a 2.5D stealth adventure. You control Basir, a civilian father, navigating through war-ravaged landscapes with your blind daughter, Asma. There’s no combat power fantasy here—your main tools are silence, timing, and emotional presence.
The two central mechanics—hand-holding and hugging—are simple but meaningful:
- Holding Asma’s hand keeps her close. Let go for too long, and she’ll panic, drawing danger toward you both.
- Hugging her calms her down during high-stress moments, like when enemy soldiers patrol nearby.
This emotional feedback loop grounds the experience. You’re not just solving puzzles or sneaking past enemies—you’re doing it while responsible for a child who cannot see and emotionally depends on you.
The stealth elements themselves are functional, if not groundbreaking. Enemy vision cones, environmental cover, and predictable patrols make up the bulk of the challenge. Occasionally, you’re given the choice to kill or spare someone, to take from the weak or help them. These decisions are less about binary morality and more about shaping the father-daughter relationship—something that echoes into the game’s multiple endings.

But Fatherhood can feel slow and repetitive at times. Its heavy emotional pacing sometimes conflicts with the more mechanical sections. When the stealth sequences drag or become trial-and-error, the emotional weight can wear thin, reducing tense moments to frustration rather than fear.
Narrative: War, Love, and Dilemmas
The story of Basir and Asma is quiet but powerful. The game rarely over-explains. Dialogue is minimal. You learn about your characters through their actions, their body language, and their environment.
The decisions you make throughout the journey shape both your ending and Asma’s view of her father. If you kill someone in front of her, she reacts. If you help someone despite the risk, she notices. These moments make you think twice—not about what’s “right,” but about what kind of parent you want Basir to be.
It’s an effective storytelling device, though some moral choices feel underdeveloped or too binary. Still, the game deserves credit for its ambition in portraying war not as a shooter set piece, but as a tragic, personal odyssey.

Visuals & Atmosphere
The low-poly art style is a perfect match for the game’s tone—simple, stark, and raw. Environments are war-torn but not cluttered. Animations are subtle, especially the way Asma clings to you or reacts to her surroundings.
The muted color palette—lots of greys, browns, and fading blues—supports the emotional heaviness. Occasional glimpses of light or safety feel earned and impactful.

Audio: Tension Through Silence
The dynamic soundtrack is minimal but highly effective. Music swells when danger approaches and retreats into ambient dread during quiet moments. The absence of sound is just as powerful as its presence. Footsteps echo in empty cities. Asma’s voice—when scared or comforted—cuts through the silence with purpose.
Voice acting is sparse, but what’s there works. Fatherhood’s use of sound is more about emotional tone than dialogue delivery, and it succeeds.
Pros
- Emotionally grounded mechanics (hugging, hand-holding) that reinforce the narrative
- Thoughtful moral choices with branching story consequences
- Subtle, effective art and sound design
- Unique perspective on war—civilian survival instead of combat power fantasy
- Multiple endings encourage replayability based on player choices
Cons
- Pacing can drag, especially during stealth-heavy sequences
- Stealth gameplay is serviceable but shallow
- Some moral choices lack nuance or feel too binary
- Repetitive traversal sections in later stages
- Emotional tension occasionally undercut by mechanical trial-and-error
Verdict: Fragile, Flawed, and Profound

Fatherhood doesn’t aim to entertain in the traditional sense—it wants to make you feel. It puts you in the shoes of a powerless man trying to shield his daughter from a world collapsing around them. While it stumbles in execution—particularly in pacing and mechanical repetition—it hits hard when it counts.
If you’re looking for a polished stealth-action experience, this may feel too raw or restrictive. But if you’re open to games that challenge your ethics, patience, and empathy, Fatherhood is a journey worth taking—one hand-held step at a time.
Score: 7/10 – A touching, if occasionally clunky, meditation on love, loss, and survival.
Fatherhood : Fatherhood is a somber, emotionally-driven stealth adventure where you guide a blind daughter through a war-torn world using hand-holding and hugging mechanics. Its heartfelt story and moral choices carry real emotional weight, but the slow pacing and repetitive stealth segments can drag the experience down. A flawed but meaningful journey for players seeking something deeply human. – Mario Vasquez