Flick Shot Rogues Review – Pinball Brains, Roguelike Gains

Photo of author

Plan, aim, shoot. Butter By The Fish and Noodlecake’s Flick Shot Rogues takes the tactile joy of flicking a marble across a tabletop and builds a full roguelike around it. It’s clever, chaotic, occasionally cruel—and hard to put down.

What It Is

Flick Shot Rogues is a turn-based, physics-driven dungeon crawler built around one simple idea: line up the perfect shot to send your hero spinning across the arena, bounce off walls, ricochet through mobs, and chain explosions into room-clearing combos.

Each run reshuffles enemies, rooms, and rewards. Items, talents, and curses bend the rules in surprising ways. The pitch is pinball-meets-tactics: plan your angle, consider enemy intents, then release and watch the geometry do the work.

Gameplay – Plan, Aim, Shoot (Then Pray)

Runs play out across compact, tile-based rooms. You drag to set power and direction, accounting for walls, enemy armor, hazards, and knockback. The thrill comes from intentional chaos: clipping an enemy into TNT, bouncing through a choke point, or timing curses that trade safety for outrageous damage spikes.

Itemization leans into absurd synergies—damage on wall hits, explosion chains, momentum boosts, and more.

Community impressions echo this: the core is “incredible fun” with “chaos” when you ramp strength and chain knockback, but finer shot control can feel finicky, and some want more item/enemy variety to deepen decision-making in long runs.

Progression & Replayability

This is a true roguelike loop: die, learn, and try again. Classes, items, talents, and curses remix how you approach rooms—one run might emphasize bank shots, the next leans into explosives or curse-amp glass-cannon play.

Procedural layouts and reshuffled rewards keep routes fresh, with a steady trickle of unlocks to chase across sessions.

Feel & Feedback

What sells Flick Shot Rogues is its feel. Impact sounds, screen shake, and enemy ragdolls make clean hits sing; multi-enemy ricochets are grin-inducing.

The flip side: because the combat’s joy hinges on clean angles, small input errors stand out. A “precision mode” or micro-nudging assist would go a long way for players chasing consistent S-tier lines.

Content & Variety

The press materials promise “powerful items, talents, and curses,” “game-breaking interactions,” and a reshuffled island each journey.

The long-term hook will live or die on build breadth and enemy mix. Early feedback calls for more combo-enabling items and greater foe diversity—both achievable targets that would compound the physics fun without diluting the concept.

Performance & Options

System requirements are friendly: Windows 10, i3-8300 class CPU, integrated UHD 630 graphics, and ~3 GB storage—this should sing on almost any modern PC or handheld.

Multiple languages are supported at launch (EN, FR, DE, Simplified Chinese, Japanese, Spanish, Italian, Korean, Portuguese-BR, Russian).

Pros & Cons

Pros

  • Brilliant physics-tactics core; every move is a trick shot.
  • Explosive, chain-reaction combat that rewards creative lines.
  • Run-to-run remix with items, talents, and curses; strong replay loop.
  • Low system requirements; runs great on modest rigs.

Cons

  • Fine-angle control can feel finicky; a precision aid would help.
  • Needs more enemy variety and deeper item synergies for late-run depth.

Final Verdict

Flick Shot Rogues nails its premise: a tactile, turn-based roguelike where geometry is your greatest weapon. It’s already a blast in short sessions and dangerously bingeable when a build pops.

With a bit more depth in items and enemies and a nod toward precision input, it could become a staple in the “one-more-run” hall of fame.

BTR Score: 7/10 – Chaotic, clever, and very replayable.

Buy It If…

  • You love physics-driven tactics and pinball-style chain reactions.
  • You want a roguelike that’s easy to learn but hard to master.
  • You’re chasing “just one more run” desktop catnip.

Skip It If…

  • You prefer deterministic, grid-perfect tactics with no physics variance.
  • You need deep, late-game variety on day one.

Flick Shot Rogues: A refreshingly physical, turn-based roguelike where every move is a trick shot. When the physics, ricochets, and item synergies click, it’s pure dopamine; when angles slip, runs can stall. A few systems could use more variety, but the core “flick to conquer” loop is already sticky and satisfying. Mario Vasquez

7
von 10
2025-09-19T16:03:11-0500