Ray Tracing Required for Early Access Indie Title – ‘Stay in the Light’

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Ray Tracing Required for Early Access Indie Title – ‘Stay in the Light’

Just as we are getting prepared to play and benchmark RTX Quake II on Thursday, Sunside Games’ Stay in the Light released on Steam today in early access. Stay in the Light is an excellent example of the work that independent developers are doing with ray tracing.

‘Stay in the Light’ uses ray tracing as a core gameplay component, not just eye-candy, and it appears to be the first game that has ray tracing support as a requirement. We are going to check it out today and give you an early review for our readers shortly.

UPDATED June 7, 2019: Check out BTR’s Stay in the Light game preview and interview with the developer, Richard Cowgill.

According to NVIDIA:

  • Stay in the Light illustrates how developers can get creative with ray tracing, making it a core gameplay component.
  • Stay in the Light illustrates how ray tracing can change games. Stay in the Light randomly generates the dungeons you play. It is hard to ‘bake light’ for a level that does not exist yet.
  • Stay in the Light illustrates that ray tracing is easy for developers to implement, as Sunside Games is a one-man operation and he only started working on the game in April after we enabled ray tracing on GeForce GTX GPUs.
  • Stay in the Light illustrates the breadth of developers that are embracing ray tracing. With blockbusters such as Battlefield V, Metro Exodus, Shadow of the Tomb Raider, Call of Duty: Modern Warfare, Quake II RTX and Wolfenstein: Youngblood on the list, it is clear that the big developers and publishers are supporting ray tracing. But indie developers are also using it to make their games unique.

You can get more details on the NVIDIA blog.

It looks like a lot of RTX-related announcements will be coming out of E3 next week. Will NVIDIA’s “Super” be revealed then? We don’t know for sure – but we might bet on it. Stay Tuned!

Happy Gaming!