GeForce 471.68 Driver Performance Analysis – Using Ampere and Turing

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GeForce 471.68 Driver Performance Analysis – 22 games benchmarked, including Chernobylite using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 22 PC games including Chernobylite using the latest GeForce 471.68 Game Ready driver. We compare these drivers versus our previously recommended driver 471.41 with both cards, and we perform all tests on the same game version and the same OS build.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Our testing platform is a recent install of Windows 10 64-bit Pro Edition, an i9-9900K with stock clocks, a Gigabyte Z390 AORUS PRO motherboard, and 32GB of Kingston DDR4 3333MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.

aorus rtx 3080 master
Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Benching Methodology

Test Configuration – Hardware

  • Intel Core i9-9900K (Hyper-Threading/Turbo boost on; stock settings)
  • Gigabyte Z390 AORUS PRO motherboard (Intel Z390 chipset, v.F12l BIOS)
  • Kingston HyperX Predator 32GB DDR4 (2×16GB, dual-channel at 3333 MHz CL16)
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • Samsung 500GB SSD 960 EVO NVMe M.2
  • WD Blue 1TB SATA SSD
  • Corsair RM750x, 750W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor (Fixed Refresh Rate On) when testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor (Fixed Refresh Rate On) when testing games at 1440p resolution.

Test Configuration – Software

  • NVIDIA GeForce 471.41 and 471.68 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); fixed refresh rate (globally).
  • Resizable BAR off.
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 10 64-bit Pro edition, latest updates v21H1, High-performance power plan, HAGS off, Game Mode, Game DVR & Game Bar features off.
  • GIGABYTE and ASUS tools not installed.
  • Latest DirectX
  • All 22 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.1
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • Standard Game Ready drivers are used.
  • The display driver is installed.
  • The latest version of PhysX is installed.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • CapFrameX is used for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 22 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • Fire Strike Ultra
  • Time Spy Extreme
  • DirectX Raytracing feature test
  • Port Royal

Non-Synthetic Tests

  • Basemark GPU
  • UNIGINE Superposition
  • Neon Noir (Benchmark)
  • Boundary: Raytracing Benchmark

DX11 Games

  • Borderlands 3 (DX11)
  • Chernobylite (DX11) – NEW
  • Days Gone (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • Tom Clancy’s Ghost Ghost Recon Breakpoint (DX11)
  • Neon Noir (DX11; Loop Mode)

DX12 Games

  • Borderlands 3 (DX12)
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Godfall (DX12)
  • Horizon Zero Dawn (DX12)
  • LEGO® Builder’s Journey (DX12)
  • Metro Exodus (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)
  • Shadow of the Tomb Raider (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Strange Brigade (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Tom Clancy’s Ghost Recon Breakpoint (VK)
  • Wolfenstein Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).
NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile-basis via Manage 3D Settings > Program settings tab.

GeForce 471.68 Game Ready WHQL Drivers

This latest GeForce Game Ready 471.68 driver was released on Tuesday (08/10/21) primarily to provide day-0 support for Naraka: Bladepoint and the Back 4 Blood Open Beta, which feature NVIDIA DLSS technology. It also brings support for Psychonauts 2.

Source: libero.pe

This new driver adds support for 7 more monitors to the G-SYNC compatible list, bringing the total to 173 (AOC AG274FG8R4+, and AG274QG3R4B+; ASUS VG258QM, and PG32UQ; Lenovo G24-20; MSI G251F; and ViewSonic XG320Q).

It also includes among others the following bug fixes:

    • [Batman Arkham Knight][GeForce 10 Series]: The game may crash when turbulence smoke is used. [3202250]
    • [Hitman 3]: The game may display random flickering when V-SYNC is disabled. [200742415]
    • [Monster Hunter World]: The game displays flashing glitches after extended gameplay. [3336071]
    • [Assassin’s Creed Odyssey]: Drops in frame rate occur during gameplay and when running the benchmark.[3345840]

The download links for the latest GeForce 471.68 drivers can be found starting here. The release notes can be found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for Naraka: Bladepoint

This new Game Ready Driver provides support for Naraka: Bladepoint, which utilizes NVIDIA DLSS and NVIDIA Reflex to boost performance by up to 60% at 4K and make you more competitive through the reduction of system latency. Additionally, this release also provides optimal support for the Back 4 Blood Open Beta and Psychonauts 2 and includes support for 7 new G-SYNC Compatible displays.

Source: anmosugoi.com

The GeForce 471.68 Driver Performance – Summary Charts with 22 Games

Below you can find the summary charts of our representative selection of 22 games and 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 471.41 to 471.68 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Borderlands 3, Days Gone, and Far Cry New Dawn, tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

GeForce 471.68 Driver Performance Charts

geforce 471.68 driver performance
Hybrid Benchmarks
geforce 471.68 driver performance
Non-Synthetic Benchmarks
geforce 471.68 driver performance
DirectX 11 Games – Built-in benchmarks (except Days Gone and Chernobylite, tested using the BTR custom sequence).
geforce 471.68 driver performance
DirectX 12 Games – Built-in benchmarks (except Cyberpunk 2077 and LEGO® Builder’s Journey, both tested using the BTR custom sequences).
geforce 471.68 driver performance
Vulkan Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).
geforce 471.68 driver performance
DirectX Raytracing Games – Built-in benchmarks (except Cyberpunk 2077 and LEGO Builder’s Journey, both tested using the BTR custom sequences).
geforce 471.68 driver performance
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on GeForce 471.68 Driver Performance

From the charts, we see no significant differences in graphics performance between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

About the game benchmarks, although most games show no significant differences when we move to 471.68 drivers from the 471.41 driver version using both GPUs, we see both a significant performance regression in Metro Exodus PC Enhanced Edition (DXR API) in terms of frametime consistency and a noteworthy improvement in F1 2021 (DX12 API) in terms of raw performance.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 10 v21H1. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we do not recommend updating to the latest GeForce 471.68 drivers if you play Metro Exodus PC Enhanced Edition, as it showed an overall trend toward poorer frametimes stability. Otherwise, driver 471.68’s raw performance and smoothness or frametimes consistency level are overall on par with our prior recommended driver, and it also features important bug fixes for certain games, such as Batman Arkham Knight, Hitman 3, Monster Hunter World, and Assassin’s Creed Odyssey.

So our current recommended GeForce Game Ready driver is 471.68 unless you favor the best performance in Metro Exodus PC Enhanced Edition over any other consideration.

From a qualitative point of view, there are important reasons that also make it advisable to upgrade to version 471.68. These reasons include its higher level of driver bug fixes, the optimizations for the latest games, and support for the latest NVIDIA technologies.

Let’s Play!

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Rodrigo González (aka ‘RodroG’) is an enthusiast gamer and tech reviewer especially interested in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

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